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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Snoodaard Thrasy
Yulai Guard Yulai Federation
32
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Posted - 2015.03.04 11:43:12 -
[1] - Quote
So overall I can live with most of the suggestions. Some minor tweaks here and there and this could work.
One big problem I think I have is that these changes make it too easy for hostile forces to reinforce systems and farm fights if they are not interested in actually taking sovereignty.
Especially if the intention is to have smaller entities gain sov, all the big boys (Goons, PL, etc etc.) need to do is send a large roaming gang in that are not easily counterable in <30 minutes by the locals, reinforce a load of systems and they are set 2 days later with tons of potential skirmishes over nodes in numerous systems. In the current system, an SBU takes 3 hours to online, which gives you a lot more time to defend your space from reinforcement and also requires a lot more commitment on the side of the reinforcer.
Seems to me that the defenders deserve more warning than a notification 25 minutes before their low index pipe systems go into reinforce. Hence, some sort of SBU system is still in order I think. Think of a module that anchores in 1 minute, onlines in 1 hour during which it can be destroyed and stays in an invulnerable mode for 24 hours after it onlines or so before it automatically despawns afterwards. Means defenders have an hour to prevent vulnerability to their system and they know they will have to be ready for attempts at reinforcement in a 24 hour window (during the vulnerable period only of course) allowing them to prepare.
Bottom line: you need to have a chance to actually prevent reinforcement of your system, much like the current SBU system. 20-30 minutes is too short for a serious fleet formation and impossible if the locals already have large roaming fleets out. (This new systems disencourages roaming!) |
Snoodaard Thrasy
Yulai Guard Yulai Federation
33
|
Posted - 2015.03.04 11:56:51 -
[2] - Quote
Daichi Yamato wrote:
You are aware that the takeover happens in two stages right?
First the initial reinforcing. ...48 hour period... Capture event (where the real takeover mechanics are)
This is why its so easy to reinforce a structure at first. Because its not the main event.
My point is that it's too easy to generate events. I think you should have to put some effort in to force a sov holding coalition to come and defend their space. As suggested now, sov holders will be constantly farmed for fights over nodes. And considering the nature of the command node event there will be plenty of opportunity to play it out in such a way that you get kills without having to face the full force of the defenders.
I don't want to come back from an alliance roam to a reinforced system each time. Sov should not be merely about providing permanent content for farmers. |
Snoodaard Thrasy
Yulai Guard Yulai Federation
34
|
Posted - 2015.03.04 12:48:42 -
[3] - Quote
Godfrey Silvarna wrote:Speedkermit Damo wrote:3) AFK cloaky camping needs to be dealt with once and for all. It's an utterly bullsh*t mechanic that adds nothing to the game, and will only be more prevalent with this new sov system. Why?
If you plan to take space, you plant a load of cloaky campers to bring down the index. The bullshit mechanic being that it's not counterable by reasonable standards (unless being forced to put in valuable pvp defense time for someone who is likely afk is considered worth while gameplay). |
Snoodaard Thrasy
Yulai Guard Yulai Federation
36
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Posted - 2015.03.05 21:14:11 -
[4] - Quote
Been thinking about this, and I still think you absolutely need to retain some kind of SBU type module. You gotta have more warning as a sov holder. Otherwise sov holders everywhere are going to be the non-stop go-to content machine for everyone and his grandmother. Wanna have fun on Saturday? Find a low-index pipe system, reinforce it with a well-rounded small gang or just send 30 Entosis ships in and you're set in 48 hours. Great for those looking for a fight, an absolute hellish headache for sov holders everywhere.
So, allow for more warning for sov holders with an SBU-like module while making it still easy to actually reinforce something.
After all, the barrier for actually sov warfare was never the SBU's, but the necessary structure grinding, surely? Removing structure grind will force sov holders to defend their space and undefended space easy to take (the intention of this change?) while removing the SBU-mechanic makes sov space farm space, and that is not what sov should be about. |
Snoodaard Thrasy
Yulai Guard Yulai Federation
36
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Posted - 2015.03.05 21:33:49 -
[5] - Quote
Drogo Drogos wrote:
Please ccp.....Not like this....
I was going to quote parts of your post, but it's entirely spot on! Rather than making sov desirable these changes would make it the biggest headache in game.
The thing is, it's not that hard to fix. It's not like it's entirely terrible. Many concur with the goals of the changes, it just misses the target by making contesting sov so easy that it's not about making a home for your alliance in nullsec anymore, but about a tedious back and forth where nobody will be interested in being the actual sov holder and defender very soon.
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